Runelords Age of Kings

Chapter 1 Session 2

Two hours from Ordar…

Faced with the uncertainty of what lay in wait for them within the cabin, the party decided that a forceful approach was more prudent. Siana, the female fighter, went around the back door with the cleric Aria and the rogue Eddie, while Kalista and Xavier watched the front door.

Siana busted the door down and was greeted immediately with a goblin hexer and his thugs. The creature cursed her with blindness, flicking a vicious scummy goo over her eyes with his corrupted staff and followed up with a curse that wracked her body if she moved.

Thus bottlenecked, their bugbear warleader burst out the front door and engaged Kalista. The warlock shot out with her fiery demonic energy, but the bugbear was quick and he caught her with his wicked spiked morning star.

Eddie reacted quickly, moving in from behind and kidney stabbing the large brute, who howled in pain, before the goblin shaman joined his master on the front stoop, casting a concealing fog over everything. The rogue got in one last parting shot, crippling the creature, before rolling out

Enraged, the creature staggered forward at Kalista and laid her low with a wicked shot to the side of the head. Howling, it lumbered to the back of the house while Xavier stayed behind, pelting it and the shaman with his arcane energies.

Once to the rear of the house, the creature attempted to engage Aria, but was finally taken down. At the same time, Siana finished off her opponents and the goblin shaman and one of the surviving goblins fled into the forest. The party did gave chase but decided in the end that it was not safe to venture too far.

Weakened, they took their fallen warlock into the log cabin and barred the doors and windows. That night, a fierce storm howled and raged, shaking the cabin and the area around it. Demonic voices could be heard whispering with the storm and a faint earthquake shook the very ground!

Aria could hear the voices clearer than her companions and knew their demonic origins. Once she pointed this out, Xavier listened as well and the cleric and wizard both recognized the Turtan language and the summoning spell that seemed to be in place.

But what type of spell could alter the weather as such? The thought gave the entire party chills. The storm eventually slackened and the heroes had a quiet, yet disturbed sleep… filled with cruel nightmares and a shaking sense of foreboding.

The day that greeted them was cloudy and the land around them soaked from the storm’s rage. After some thought, the party decided to press on to the farm that was reportedly attacked by the Turtans. It took them three hours of travel along the muddy western road before they reached the farmlands.

The trees gave way to plains and all about them scattered as far as they could see were farmland, orchards, livestock. One farm in particular looked like it had been ransacked. Dead animals lay in the yards, the building was partially burned, and the stench of blood and death was heavy.

Strange still that no one had passed them on the road that day. A shadow was forming in the west. One that bore ill favor for the Ordarians…

Shadow Rift Chapter 1 Session IX - postponed

Out of power. Wednesdays group did not meet. Will resume next week.

Chapter I Session I
The Shadow Grows

(note that this can also be found on the main Ordar website here

Having heard the offer laid forth by Alexander Garcci, that the need of the city was for small groups to work alongside the working members of the military to help them clear out enemy encampments for a paid wage of 5 gold bars valued at 10 gold pieces each, the party headed to bed to prepare for the dangerous journey ahead of them.

As fate would have it, the next morning arose smitten with cold rain and mud. The party assembled at Alexander’s villa, had a small breakfast, and then set out of the western gates of Ordar.

Orenthan, the elven hunter who acted as a scout for Alexander, had informed the party that the lair that they were searching for was about five miles west of the city, marked by a pair of burnt pine trees.

The five miles was passed quickly, and the group had little problem finding the burnt trees or the muddy track leading into the colorful autumn woods where the goblins who laired there were dragging their ill-gotten cargos.

Eddie the rogue moved into the woods to spy out the area a bit and came back to inform the party that the wooded area ended in a form of “fire lane” not far in, and where a fifty yard stretch of grass led up a hill before emerging back into the woods.

It smelled of a trap. The party moved up to the clearing and drew weapons. The rogue volunteered to sneak forward and attempt to spy out any possible guards.

Luck was not with him, however, as he began moving through the grass. Black arrows began shooting from the trees ahead from unseen archers, and the party was engaged with a goblin scout team!

Using their strength and guile, the party managed to defeat the first wave of goblins, but not before a cow bell was struck repeatedly, alerting the other goblins that trouble was coming! More goblins emerged from the trees, and the PCs were pressed into a corner. Aria, the good natured cleric of Pelor, really shone as she kept her comrades up and managed to drop several of the goblin menace.

Siana, the female human warrior, was devastatingly effective with her large great sword, hewing the goblin force. Kalista and Xavier rounded the group off with some well placed magical strikes and Eddie kept the enemy on their toes, darting all over the battle field and drawing attention.

The goblins were no match. The remaining goblins fled not soon after battle was joined (and lost) and the party healed their wounds and took a short breather before moving deeper into the woods where a goblin camp was expected.

Eddie scouted again, finding a series of hide tents scattered around an area of forest surrounding an old, dilapidated log cabin. Barrels, trash, and wagon carcasses littered the area, but it was seen that there was movement in the cabin.

This was a chance… a chance to strike at the heart of the goblin encampment and scatter it for good. As we prepare for session II, this is exactly what the party plans to do…


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